Posted on January 21, 2012
by nate
in Eden
We debuted the Eden platform about a year ago at the Flash Gaming Summit. Over the past year we learned a lot regarding the right and wrong way to build tooling, not just game tooling, but tooling in general. Here at ZaaLabs we consider ourselves to be workflow zealots. We’ve recently expanded our team to [...]
Posted on November 22, 2011
by nate
in Featured, Labs
Back in April of 2010 we introduced ZaaIL, which was an Alchemy port of the open source C DevIL image library. ZaaIL was released to our labs as simply an experimental project to serve a specific purpose and to also allow for us to learn the ins and outs of Adobe’s Alchemy project. Since our [...]
Posted on May 18, 2011
by nate
in Ninjatude
So we’re conceptualizing what wardrobe our main character is going to wear in Ninjatude. Since a name hasn’t been finalized yet, we will refer to the main character as “The Ninja” Set #1 Set #2 We’d love to hear your thoughts. Cheers, The ZaaLabs Ninjatude Team
Posted on May 17, 2011
by nate
in Eden, Examples
Eden has been discontinued, this post is here for posterity’s sake So we’ve been talking a lot about the Eden Platform, but people are still confused about what it is. This video is a tour of Eden, specifically showing how it is being used in the development process of PushButton Labs’ upcoming game, Grunts: Skirmish.
Posted on May 12, 2011
by nate
in Ninjatude
This morning I would like to announce publicly that we’re currently developing a new cross-platform, cross-device game code named: Ninjatude. Ninjatude is being built on top of the latest Adobe Flash / Adobe AIR platform. In a place known as The Forest (at least by the locals), there exists a clan of Ninja Squirrels who [...]
Posted on April 22, 2011
by nate
in ZaaTV
:: UPDATE :: – We have begun posting 360|Flex Videos on ZaaTV, check them out. As many of you know, ZaaLabs was in charge of the recording 360|Flex Denver. The conference was fantastic, one of the best I’ve been to. Since the conference I’ve been getting questions non-stop about the availability of the videos. So [...]
Posted on March 15, 2011
by nate
in Featured, Labs
Yesterday in the PushButton Engine IRC channel, we were discussing our need for metadata based injection for the next version of PushButton Engine. While developing Eden, we encountered a similar problem and ended up writing our own injection system. We’re fond of it, and wanted to use it in PBE… so we open sourced it. [...]
Posted on March 7, 2011
by nate
in Featured, Podcasts
We had the opportunity to go on RIARadio this past weekend to talk about the Eden Platform. Check it out over here… or listen to it below:
Posted on February 24, 2011
by nate
in Featured
Our ZaaLabs T-Shirts just showed up… and they are, dare I say it… Legendary! Exhibit A: And for those of you who need to see the shirt on a model… here’s the lovely Erin showing us how to rock this awesome t-shirt. How can I get one? There will be three of us wearing this [...]
Posted on July 12, 2010
by nate
in Featured
:: UPDATE :: Nate Beck gave a presentation on this topic at Ignite Seattle 13, here’s the video. Last week one of my favorite video podcasts, Hak5, had a segment on Exif data mining (Episode 721). In the episode Rob Fuller (a.k.a. Mubix) shared his experience, how his images contained unwanted GPS information embedded in [...]
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