View the presentation’s recording from Flash Gaming Summit 2012 View more presentations from Nate Beck.
We debuted the Eden platform about a year ago at the Flash Gaming Summit. Over the past year we learned a lot regarding the right and wrong way to build tooling, not just game tooling, but tooling in general. Here at ZaaLabs we consider ourselves to be workflow zealots. We’ve recently expanded our team to […]
Back in April of 2010 we introduced ZaaIL, which was an Alchemy port of the open source C DevIL image library. ZaaIL was released to our labs as simply an experimental project to serve a specific purpose and to also allow for us to learn the ins and outs of Adobe’s Alchemy project. Since our […]
So we’re conceptualizing what wardrobe our main character is going to wear in Ninjatude. Since a name hasn’t been finalized yet, we will refer to the main character as “The Ninja” Set #1 Set #2 We’d love to hear your thoughts. Cheers, The ZaaLabs Ninjatude Team
Eden has been discontinued, this post is here for posterity’s sake So we’ve been talking a lot about the Eden Platform, but people are still confused about what it is. This video is a tour of Eden, specifically showing how it is being used in the development process of PushButton Labs’ upcoming game, Grunts: Skirmish.
This morning I would like to announce publicly that we’re currently developing a new cross-platform, cross-device game code named: Ninjatude. Ninjatude is being built on top of the latest Adobe Flash / Adobe AIR platform. In a place known as The Forest (at least by the locals), there exists a clan of Ninja Squirrels who […]
:: UPDATE :: – We have begun posting 360|Flex Videos on ZaaTV, check them out. As many of you know, ZaaLabs was in charge of the recording 360|Flex Denver. The conference was fantastic, one of the best I’ve been to. Since the conference I’ve been getting questions non-stop about the availability of the videos. So […]
Yesterday in the PushButton Engine IRC channel, we were discussing our need for metadata based injection for the next version of PushButton Engine. While developing Eden, we encountered a similar problem and ended up writing our own injection system. We’re fond of it, and wanted to use it in PBE… so we open sourced it. […]
We had the opportunity to go on RIARadio this past weekend to talk about the Eden Platform. Check it out over here… or listen to it below:
Our ZaaLabs T-Shirts just showed up… and they are, dare I say it… Legendary! Exhibit A: And for those of you who need to see the shirt on a model… here’s the lovely Erin showing us how to rock this awesome t-shirt. How can I get one? There will be three of us wearing this […]